Sometimes they may even teleport to areas that you cannot access yet. After taking some damage, Mages will teleport to a new location (can be like 5 meters away or across the map). Normal mobs in the levels will attack Mages and their minions. Mage bosses will randomly spawn in the levels and will constantly spawn minions. Mage hunts are obnoxious and can create unfair situations. Guess where we are going? Yeah, right - backwards. Magic spells are now completely tied to the weapon you use. Given, there are a lot of shortcuts - but it is still annoying. You can only level up in the hub and from the hub you can only return to the starting point of a level. The layout of the levels does not make any sense at all - this was kinda also the case with Salt & Sanc but at least it did make some sense from a lore point of view. There is a hub and there are individual levels. So, why is Salt and Sanctuary such a disappointment: -The world isn't interconnected anymore. I love pretty much everything about this game and when a sequel was announced I felt overjoyed and even more excited for this game to release than I was for Elden Ring (which, of course, I also played). I cannot even recall how many times I've finished Salt and Sanctary - certainly more than 20 times. I cannot even recall how many times I've finished Salt and Sanctary - certainly more than 20 What a shame.
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